About a month ago, I announced that most of the existing F# project templates on Visual Studio Gallery had been updated to include support for Visual Studio 11. In that post, I mentioned some new item templates that had been included in the update to the F# XAML Item Templates extension. This post provides a bit more information related to that update.
The F# XAML Item Templates extension was designed to make working with F# + WPF and Silverlight a little eaiser. I provided a brief overview of these features back in June. However, Windows Phone XAML related development was still lacking. The previous approach to adding XAML files was to either create a blank file, change the extension, and manually add the appropriate starting XAML or create the XAML from one of the C# item templates, remove the code-behind files, and tweak the resulting XAML. While neither of these options is extremely time consuming, it can quickly become annoying.
The latest update to this Visual Studio extension reduces this annoyance by providing F# Windows Phone 7 XAML item templates. Once this VSIX is installed, you can add a Windows Phone 7 XAML file by doing the following:
1. In a Windows Phone F# project, proceed with adding a new item as you normally would (i.e. Ctrl+Shift+A).
2. The resulting wizard (shown below) includes several new item templates starting with "F#..." that match the C# versions, but that do not generate C# code-behind files.
While you still have to write the small amount of F# code to wire this up, it makes life a little bit easier.
Showing posts with label Windows Phone 7. Show all posts
Showing posts with label Windows Phone 7. Show all posts
Monday, January 23, 2012
Thursday, November 24, 2011
Building F# Solutions in Visual Studio 11
I love to learn about new technology, seek to continually improve, and always look for ways to make things easier. I then do all that I can to share the knowledge, code, and/or tools that help to achieve these goals. With these goals in mind, I've joined with several friends in the creation of a new blogging community named Fresh Brewed Code. I'd strongly recommend keeping a close eye on the other Fresh Brewed Coders, as they will be producing some awesome content. You can see the announcement at http://freshbrewedcode.com/blog/2011/11/23/welcome-to-fresh-brewed-code/.
One of the other ways that I have attempted to achieve the goals mentioned above is through the creation of a number of Visual Studio project and item templates. Over the last several days, there have been updates to almost all of these templates. In this post I'll describe the changes that have been made--most of which have been implemented to allow support for the Developer Preview of Visual Studio 11 and F# 3.0.
I'm sure that you have used Visual Studio Gallery by now, but just in case you haven't yet had the chance, see http://bloggemdano.blogspot.com/2010/08/f-templates-now-on-visual-studio.html for how to get started. A screenshot of the Online templates view from the Developer Preview of Visual Studio 11 is shown below:
ASP.NET MVC:
F# and C# ASP.NET MVC3 - This project template generates the standard ASP.NET MVC 3 template output with separate projects for the view (ASPX in a C# project) and controllers/models (in a F# project). The latest release (version 1.3) adds support for Visual Studio 11 and F# 3.0. You will need to install the ASP.NET MVC 3 Tools Update (see http://www.asp.net/mvc/mvc3 and make sure to download/install the correct version for Visual Studio 10 or Visual Studio 11) to use this template.
F# C# MVC 3 - This is a dynamic project template that generates an empty ASP.NET MVC 3 solution with separate projects for view (C# - either ASPX or Razor), core (F#), and an optional F# project for unit tests. The template is based on the MSDN Magazine article entitled "Authoring an F#/C# VSIX Project Template" which can be found at http://msdn.microsoft.com/en-us/magazine/hh456399.aspx. You will need to install the ASP.NET MVC 3 Tools Update (see http://www.asp.net/mvc/mvc3 and make sure to download/install the correct version for Visual Studio 10 or Visual Studio 11) to use this template. Version 1.1 adds support for Visual Studio 11 and F# 3.0.
WPF:
F# Windows App (WPF, MVVM) - This project template generates a F# WPF solution with logical separation between View, ViewModel, Model, and Repository. The latest release (version 1.8) resolves a few bugs and adds support for Visual Studio 11 and F# 3.0.
F# and C# Windows App (WPF, MVVM) - This is a project template that generates a WPF solution with separation between View (C#), ViewModel (F#), Model (F#), and Repository (F#). The latest release (version 1.7) resolves a few bugs and adds support for Visual Studio 11 and F# 3.0.
Web Service:
F# and C# Web Service (ASP.NET, WSDL) - This is a project template that generates a Web Service (WSDL) solution with separate projects for web (C#), services (F#), and contracts (F#). The underlying technology is Windows Communication Foundation. Version 1.5 adds support for Visual Studio 11 and F# 3.0.
Silverlight:
F# C# Web App (Silverlight) - This project template generates a Silverlight solution with separate projects for View (C#) and Core (F#). The Core project includes logical separation between ViewModel, Model, and RemoteFacade. You should install the Silverlight 4 developer tools and/or the Silverlight 5 developer tools plus the April 2011 F# CTP. Version 1.2 adds support for Visual Studio 11 and includes a template wizard dialog that allows selection of Silverlight version 4 or 5. The determination of whether to display the wizard dialog is triggered off of the installed F# Silverlight client version. It will only display if both 4 and 5 are installed. Note: There are not yet F# 3.0 Silverlight DLLs. Because of this, the current version only support F# 2.0.
F# Web Application (Silverlight) - This F# project template generates a Silverlight project with logical separation between View, ViewModel, Model, and RemoteFacade. You should install the Silverlight 4 developer tools and/or the Silverlight 5 developer tools plus the April 2011 F# CTP. Version 1.4 adds support for Visual Studio 11 and includes a dialog that allows selection of the desired Silverlight Version 4 or 5 (depending on installations). Note: There are not yet F# 3.0 Silverlight DLLs. Because of this, the current version only support F# 2.0.
F# Empty Web Application (Silverlight) - This project template is similar to the F# Web Application (Silverlight) template; however, it does not include all of the example code. You should install the Silverlight 4 developer tools and/or the Silverlight 5 developer tools plus the April 2011 F# CTP. Version 1.1 adds support for Visual Studio 11, removes the C# host application, adds support to generate an HTML test file, and provides functionality to select the desired Silverlight version 4 or 5 (depending on the installation). Note: There are not yet F# 3.0 Silverlight DLLs. Because of this, the current version only support F# 2.0.
F# 2.0 Silverlight Library (for Visual Studio 11) - This is a project template that generates a F# 2.0 Silverlight project. It targets Visual Studio 11 only and will only be needed temporarily. You can read more about this template at http://bloggemdano.blogspot.com/2011/11/f-silverlight-library-template-in.html. Note: There are not yet F# 3.0 Silverlight DLLs. Because of this, the current version only support F# 2.0.
XAML Item Templates:
F# XAML Item Templates - This Visual Studio Extension provides a number of item templates that make working with F# XAML based projects (i.e. the WPF, Silverlight, and/or Windows Phone 7 project templates) much easier. Without these item templates adding new XAML files to one of these projects is a bit of a pain. You have to create a text or xml file, change the extension to .xaml, manually add the default XAML code, and change the Build Action for the .xaml file to Resource. Version 1.1 adds item templates for Windows Phone 7 (I'll talk more about this in a future post) and adds support for Visual Studio 11.
Project Templates That Do Not Currently Support Visual Studio 11:
Since the Developer Preview of Visual Studio 11 does not currently support Windows Phone 7 development, the Windows Phone 7 templates (i.e. C# WP7 with Caliburn.Micro, F# and C# Win Phone App (Silverlight), F# and C# Win Phone List App (Silverlight), and F# and C# Win Phone Panorama) have not yet been updated to support Visual Studio 11. This will be added as soon as a release of Visual Studio 11 is provided that does include this support.
F# and C# Web App (ASP.NET, MVC 2) - There is not currently an ASP.NET MVC 2 install for Visual Studio 11 and I don't anticipate one to ever be provided. Because of this, I have not (and do not intend to) add support for Visual Studio 11 to this project template.
One of the other ways that I have attempted to achieve the goals mentioned above is through the creation of a number of Visual Studio project and item templates. Over the last several days, there have been updates to almost all of these templates. In this post I'll describe the changes that have been made--most of which have been implemented to allow support for the Developer Preview of Visual Studio 11 and F# 3.0.
I'm sure that you have used Visual Studio Gallery by now, but just in case you haven't yet had the chance, see http://bloggemdano.blogspot.com/2010/08/f-templates-now-on-visual-studio.html for how to get started. A screenshot of the Online templates view from the Developer Preview of Visual Studio 11 is shown below:
ASP.NET MVC:
F# and C# ASP.NET MVC3 - This project template generates the standard ASP.NET MVC 3 template output with separate projects for the view (ASPX in a C# project) and controllers/models (in a F# project). The latest release (version 1.3) adds support for Visual Studio 11 and F# 3.0. You will need to install the ASP.NET MVC 3 Tools Update (see http://www.asp.net/mvc/mvc3 and make sure to download/install the correct version for Visual Studio 10 or Visual Studio 11) to use this template.
F# C# MVC 3 - This is a dynamic project template that generates an empty ASP.NET MVC 3 solution with separate projects for view (C# - either ASPX or Razor), core (F#), and an optional F# project for unit tests. The template is based on the MSDN Magazine article entitled "Authoring an F#/C# VSIX Project Template" which can be found at http://msdn.microsoft.com/en-us/magazine/hh456399.aspx. You will need to install the ASP.NET MVC 3 Tools Update (see http://www.asp.net/mvc/mvc3 and make sure to download/install the correct version for Visual Studio 10 or Visual Studio 11) to use this template. Version 1.1 adds support for Visual Studio 11 and F# 3.0.
WPF:
F# Windows App (WPF, MVVM) - This project template generates a F# WPF solution with logical separation between View, ViewModel, Model, and Repository. The latest release (version 1.8) resolves a few bugs and adds support for Visual Studio 11 and F# 3.0.
F# and C# Windows App (WPF, MVVM) - This is a project template that generates a WPF solution with separation between View (C#), ViewModel (F#), Model (F#), and Repository (F#). The latest release (version 1.7) resolves a few bugs and adds support for Visual Studio 11 and F# 3.0.
Web Service:
F# and C# Web Service (ASP.NET, WSDL) - This is a project template that generates a Web Service (WSDL) solution with separate projects for web (C#), services (F#), and contracts (F#). The underlying technology is Windows Communication Foundation. Version 1.5 adds support for Visual Studio 11 and F# 3.0.
Silverlight:
F# C# Web App (Silverlight) - This project template generates a Silverlight solution with separate projects for View (C#) and Core (F#). The Core project includes logical separation between ViewModel, Model, and RemoteFacade. You should install the Silverlight 4 developer tools and/or the Silverlight 5 developer tools plus the April 2011 F# CTP. Version 1.2 adds support for Visual Studio 11 and includes a template wizard dialog that allows selection of Silverlight version 4 or 5. The determination of whether to display the wizard dialog is triggered off of the installed F# Silverlight client version. It will only display if both 4 and 5 are installed. Note: There are not yet F# 3.0 Silverlight DLLs. Because of this, the current version only support F# 2.0.
F# Web Application (Silverlight) - This F# project template generates a Silverlight project with logical separation between View, ViewModel, Model, and RemoteFacade. You should install the Silverlight 4 developer tools and/or the Silverlight 5 developer tools plus the April 2011 F# CTP. Version 1.4 adds support for Visual Studio 11 and includes a dialog that allows selection of the desired Silverlight Version 4 or 5 (depending on installations). Note: There are not yet F# 3.0 Silverlight DLLs. Because of this, the current version only support F# 2.0.
F# Empty Web Application (Silverlight) - This project template is similar to the F# Web Application (Silverlight) template; however, it does not include all of the example code. You should install the Silverlight 4 developer tools and/or the Silverlight 5 developer tools plus the April 2011 F# CTP. Version 1.1 adds support for Visual Studio 11, removes the C# host application, adds support to generate an HTML test file, and provides functionality to select the desired Silverlight version 4 or 5 (depending on the installation). Note: There are not yet F# 3.0 Silverlight DLLs. Because of this, the current version only support F# 2.0.
F# 2.0 Silverlight Library (for Visual Studio 11) - This is a project template that generates a F# 2.0 Silverlight project. It targets Visual Studio 11 only and will only be needed temporarily. You can read more about this template at http://bloggemdano.blogspot.com/2011/11/f-silverlight-library-template-in.html. Note: There are not yet F# 3.0 Silverlight DLLs. Because of this, the current version only support F# 2.0.
XAML Item Templates:
F# XAML Item Templates - This Visual Studio Extension provides a number of item templates that make working with F# XAML based projects (i.e. the WPF, Silverlight, and/or Windows Phone 7 project templates) much easier. Without these item templates adding new XAML files to one of these projects is a bit of a pain. You have to create a text or xml file, change the extension to .xaml, manually add the default XAML code, and change the Build Action for the .xaml file to Resource. Version 1.1 adds item templates for Windows Phone 7 (I'll talk more about this in a future post) and adds support for Visual Studio 11.
Project Templates That Do Not Currently Support Visual Studio 11:
Since the Developer Preview of Visual Studio 11 does not currently support Windows Phone 7 development, the Windows Phone 7 templates (i.e. C# WP7 with Caliburn.Micro, F# and C# Win Phone App (Silverlight), F# and C# Win Phone List App (Silverlight), and F# and C# Win Phone Panorama) have not yet been updated to support Visual Studio 11. This will be added as soon as a release of Visual Studio 11 is provided that does include this support.
F# and C# Web App (ASP.NET, MVC 2) - There is not currently an ASP.NET MVC 2 install for Visual Studio 11 and I don't anticipate one to ever be provided. Because of this, I have not (and do not intend to) add support for Visual Studio 11 to this project template.
Wednesday, November 9, 2011
New F# Windows Phone Library Project Template
There is a new F# Windows Phone Library project template now available on Visual Studio Gallery. This project template allows you to add a new F# library project to a Windows Phone solution rather than having to start with one of the solution templates that is initialized with both a C# and F# project.
As an example, you could easily build the F# and C# Win Phone App (Silverlight) solution by doing the following:
1. Create a new C# Windows Phone Application (Silverlight).
2. Add a new F# Windows Phone Library project to the solution.
3. Add a new XML file to the F# project named MainPage.xaml.
4. Add content to the MainPage.xaml file as shown here (also change the Build Action option to Resource and the Copy to Output Directory option to Copy always).
5. Add the code from here to the File1.fs file.
6. Delete the MainPage.xaml and associated code-behind file from the C# project.
7. Change the App.xaml.cs code in the C# project to what is shown here (Note: You'll likely need to change the namespace).
8. Change the App.xaml code in the C# project to what is shown here (Note: You'll likely need to change the namespace).
9. Edit the properties of the C# project and change the Startup object drop down to the *.AppHost object.
10. Edit the WMAppManifest.xml file and change:
As an example, you could easily build the F# and C# Win Phone App (Silverlight) solution by doing the following:
1. Create a new C# Windows Phone Application (Silverlight).
2. Add a new F# Windows Phone Library project to the solution.
3. Add a new XML file to the F# project named MainPage.xaml.
4. Add content to the MainPage.xaml file as shown here (also change the Build Action option to Resource and the Copy to Output Directory option to Copy always).
5. Add the code from here to the File1.fs file.
6. Delete the MainPage.xaml and associated code-behind file from the C# project.
7. Change the App.xaml.cs code in the C# project to what is shown here (Note: You'll likely need to change the namespace).
8. Change the App.xaml code in the C# project to what is shown here (Note: You'll likely need to change the namespace).
9. Edit the properties of the C# project and change the Startup object drop down to the *.AppHost object.
10. Edit the WMAppManifest.xml file and change:
<DefaultTask Name ="_default" NavigationPage="MainPage.xaml"/>
to
<DefaultTask Name ="_default"/>
11. Finally, add a reference to the F# project, build, and test.
Sunday, September 11, 2011
WP7 AccelerometerProxy in F#
With the release of the Windows Phone 7.1 SDK RC, there is now an easy way to use the emulator to simulate sensor data (such as data from the accelerometer). Unfortunately, I'm doing WP7 development in a VM and haven't yet had any luck getting the new SDK functionality to work in that environment.
I am however able to run the emulator using the WP7 Developer Tools RTW, but of course that version did not include functionality to simulate sensor data. There are a couple of options that people have identified for simulating accelerometer data (see Example using a mouse, Example using a Wiimote, Example using external app). For my needs, I decided to go with the mouse-driven approach.
While I could have easily used the C# library from the previously mentioned example, I decided instead to port that example to F#. The result is show here:
You can find the full example at https://github.com/dmohl/FsWP7Accelerometer.
I am however able to run the emulator using the WP7 Developer Tools RTW, but of course that version did not include functionality to simulate sensor data. There are a couple of options that people have identified for simulating accelerometer data (see Example using a mouse, Example using a Wiimote, Example using external app). For my needs, I decided to go with the mouse-driven approach.
While I could have easily used the C# library from the previously mentioned example, I decided instead to port that example to F#. The result is show here:
You can find the full example at https://github.com/dmohl/FsWP7Accelerometer.
Subscribe to:
Posts (Atom)